Since the Atari 2600 became the first widespread successful home video game console in 1977, the video game industry has to come affect most Americans, with almost three-fourths of all households playing video games of some sort. Worldwide, the video game industry generations $25.1 billion in sales and an increasing percentage of sales (about a fourth now) are digital. The video game industry employs tens of thousands of employees (almost half of which are in California), which is unsurprising given that the video game industry involves all aspects of intellectual property law. Copyrights protect the games themselves. When software piracy is discussed, this means copyright infringement, as video games are works of expression that receive copyright protection just as novels and paintings do. Trademarks cover video game companies’ logos and names. Trademarks also come into play with video games that are becoming more and more realistic, since companies often try…
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